AI systems · technical direction · production
Rakesh Singh Parihar. AI engineer. Full-stack architect.
A decade across mobile games, multiplayer systems, and AI platforms. I build the path to and from the model — pre-processing, eval, serving, and the contracts between teams. Currently at GlamAR (Fynd), shipping computer-vision systems for AR commerce.
- Years
- 10+
- Domains
- AI · Systems · Games
- Based in
- Noida, India
How I work
- Set technical direction
- Ship production systems
- Make complex work understandable
- Grow the engineers around the work
01 Featured work
The systems behind the experience
02 AI / ML
Where most of my current work happens
01 AI / ML
NDA-TrimmedReal-time Face Tracking & Light Detection
Real-time face landmark tracking and illumination estimation for AR try-on at GlamAR — performance-constrained ML in production.
02 AI / ML
NDA-TrimmedCustom Model Training Pipeline
MLOps platform for training, evaluating, and shipping custom computer-vision models at GlamAR.
03 Systems
The decade that taught me to scale
01 Systems
LiveFrolic Multiplayer Framework
Custom and open-source multiplayer frameworks powering real-time gameplay across the Frolic gaming platform.
02 Systems
NDA-TrimmedReal-Money Gaming Backend
Backend systems for real-money gaming (Ludo + cards) — transaction integrity, fairness, anti-cheat, regulatory considerations.
04 Lab
Active research and experiments
exploring
Real-time face landmarks in 60 lines
A small experiment — pulling MediaPipe face landmarks into a real-time visualization with no framework.
Read note →exploring
Skin analysis micro-demo
What a minimal skin-attribute pipeline looks like when stripped down to the smallest pieces that still produce a useful answer.
Read note →iterated
Multi-agent LLM experiments
Notes from spinning up multi-agent systems with CrewAI and LangChain — what they're good for and where they fall over.
Read note →05 Writing
Long-form notes
Leadership
Operating at Senior Scope: The Work Between the Layers
What a decade across games, multiplayer systems, and AI platforms taught me about technical direction, alignment, and leverage.
Read →career
From Unity scenes to model serving — a decade-long arc
The shape of a career that crossed mobile games, multiplayer systems, and AI/full-stack — and what carries between them.
Read →06 Get in touch
Want to talk about a role,
a project, or the work?
I'm open to senior IC, staff, and tech-architect roles in AI / Full-Stack — and to deep technical conversations even when there's no role attached.